Feb. 4th, 2022

grimjim: infinite voyage (Default)
This past week I've gone down a bit of a rabbit hole looking at the history behind the game that was popularized in BASIC as Hamurabi.
https://en.wikipedia.org/wiki/Hamurabi_(video_game)

I recently found the original FOCAL source code which inspired the BASIC port, and it is decidedly more primitive in play. Back in 1973, the game was titled The Sumer Game, and Hammurabi was the steward reporting to the ruler, not the ruler.
http://svn.so-much-stuff.com/svn/trunk/pdp8/src/decus/focal8-5/

The FOCAL game was reverse-engineered from descriptions of The Sumerian Game, which was originally coded in FORTRAN. (FORTRAN Assembly Program has an unfortunate acronym these days.) Alas, the original source code appears to be lost.
https://en.wikipedia.org/wiki/The_Sumerian_Game
The game play as reported is more complex and seems to aim at being a precursor to Civilization, as the player could devote resources to develop technologies, trade goods, and expand territory. A description of the game and some of its algorithms was detailed in a report from 1967. In this game, one played the rulers Luduga I, II, and III of the Sumerian city-state of Lagash. There appears to be no mention of Hammurabi whatsoever in the game itself.
https://files.eric.ed.gov/fulltext/ED014227.pdf
There's also a paper from 1966 which added a few details, but wasn't revelatory to get hold of.
https://journals.sagepub.com/doi/10.1177/000276426601000306

The game designer happened to be a teacher and a woman, which technically made her the first computer game designer known in computer gaming history.
https://en.wikipedia.org/wiki/Mabel_Addis

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