![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Technically done for completeness for a first rough cut at porting my old VMS (mostly Pascal) roguelike from, oh, 35 years ago to modern C/Linux. Avoided doing much refactoring, so it still retains a lot of the kludges from the era when I was coding to fit comfortably within the spare capacity of a student disk quota of 750KB. The code is far from a general roguelike engine, which today seems to favor Entity Component Systems. Feeling a bit better about the project now than a while back. Still, maybe I'll continue to refactor the code to be more human-comprehensible.
Finished Ending A in NieR:Automata a lot faster than I expected, so it's on to the next stages of the game.
Finished Ending A in NieR:Automata a lot faster than I expected, so it's on to the next stages of the game.